208
Relooted General Discussions :: Steam Community
steamcommunity.comRelooted - A crew. A job. A plan. In Relooted, toss those ingredients together, and you’ve got yourself a classic heist — but with a few twists. Your crew members are everyday citizens with pretty normal careers from different countries in Africa. The job is to liberate African artifacts from Western museums. And the plan? Well, that’s up to you to create.Africanfutur-heistNear the end of the 21st century, the political powers that be brokered a Transatlantic Returns Treaty, promising the repatriation of African artifacts from museums. Good old fashioned diplomacy was working — until it wasn’t. An amendment switched up the terms and conditions of which objects were to be returned. Museums, now knowing that only publicly displayed artifacts would be given back, were slowly removing artifacts from public display.When life gives you lemons and museums pulling shady moves, it’s time to chuck the lemons back at life and try a new, stealthier form of diplomacy. You’ve got 70 of these artifacts to (re)loot, all of which exist in real-life and are of huge cultural, historical, and spiritual significance to the people they were taken from. Teamwork Makes The Heist WorkIt all starts with a troublesome little brother, who, yeah, gets you into all sorts of messes. But thankfully, as Nomali, you’ll meet more reliable crew members from different African countries. Recruit people from the classic hacker to… your prim and proper grandma? Don’t worry, grandma pulls her weight.Case the JointPlan ahead to lay the groundwork for a beautiful masterpiece of an escape. Check the getaway route, fiddle with puzzles and obstacles, and find spots to recruit the help of the right teammates. Get In. Get Out.Once you’ve set the stage carefully and the artifact is sitting all pretty — looking quite not-stolen, but no worries, you’re gonna fix that ASAP — this is the moment to perform. Plucking an artifact from its resting spot starts the countdown timer, and with Nomali’s flow-based parkour abilities, escape should feel like you’re in the fun, montage part of a heist movie. But if you slacked on the planning phase, you’re gonna pay for it!Key Features: Pull off heists: Plan and prepare your escape route by solving puzzles and placing teammates in the right place. When you’re ready, take the artifact and escape with Nomali’s flow-based parkour abilities. Recruit a crew: Meet and and gradually recruit different team members with their unique abilities.Explore an Africanfuturist setting: With a Hideout based in South Africa, you’ll see parts of Johannesburg imagined in the futureReclaim Real Artifacts: Recover 70 artifacts that exist in real-life, all of which are of huge cultural, historical, and spiritual significance to the people they were taken from.
Any game involving Africans has to be woke, according to them and the devs have been fighting a barrage of trolling and obvious racism since the game was put up on steam.
Link to the store page: https://store.steampowered.com/app/3255890/Relooted/
Looks genuinely fun but omfg 2d platformer with 1060 and 12gb ram as low specs? Five years from now I wouldn’t be able to play a modern three-in-a-row browser game it seems.
2D in gameplay, but it’s a 3D game. Also, the 1060 is almost 10 years old. But most importantly, it’s still a WIP. Optimisation for lower end PCs will probably happen last.
To make it clear, I’m not barking at that dev, but at the industry that gets pushed further and further in reqs without any visible upsides.
10xx is still not a lower-end PC. Most modern PCs in the world don’t have discrete graphics card and instead use integrated Intel/AMD solutions. Buying a PC or a laptop with a discrete one is 30% addition to an already bloated price tag, so unless you know you need one you can skip it. And, unsurprisingly so, 10xx show themselves still capable, although lacking raytracing stuff.
No, it isn’t. The gameplay is tied to two dimensions and it lets devs leave out everything but a thin line of scenery that serves the 2d perspective.
And Sunset Overdrive is 11 yo, yep, and it’s a full 3d game with similar gfxs where you can actually navigate these three dimensions hopping through it’s map. Most of the game happens from a zoomed out pov, so there’s probably even less need for computational power and caching if they downsized textures for these scenes acorrdingly.
There is still no reason to exceed these demands, unless you go all into raytracing, VR or 4k high fps range. The most probable blunders are UE5 and lack of optimization. For a game that doesn’t call itself as a groundbreaking AAA expirience, these reqs feel misplaced.
1060 is certainly low end, which is the card you mentioned. 1080 (ti) might still be considered higher end, but the 1060 has been called low end years ago.
What? That doesn’t make the models of the character and scenery any less 3D. Are we looking at the same game?
I don’t get what you’re trying to say. Yes, an 11 year old game performs fine on 10 year old hardware. What does this have to do with an unreleased, unoptimised, modern game?
Nvidia had a lot of cards this generation, and 1060 in 6gb variant is not as bad as you think. It’s two generations behind, because 20xx were sometimes even worse, and 50xx-40xx changes weren’t that significant as 10xx-30xx were. 10xxs won’t produce top gfxs in the recent games, but most time it’s not them being outdated, but devs fucking it up. And you casually ignored that most PCs have something like an Intel Integrates 13100 instead that barely rebders Dota.
I suggest you to watch one video on original Resident Evil and how it was designed. Devs managed to do hd gfxs because they could prerender some bits, and others only existed in a POV of the player. With most of the gameplay focused on one side-scrolling perspectieve, devs limited things they need to render (like the world behind you doesn’t exist), and could’ve cut the resources required. I don’t know if they did so, but 12gb ram and 1060 are still ubreasonable.
Skipping over beta condition this game is in, I want this game to provide anything of value for resources consumed. I proposed an old game that does all of that in 3d, and I’m wondering why a 2d game can’t do the same.
Much more relevant are the last two numbers in nvidia classification. A 2060 is miles behind a 1080. The first 2 numbers just represent the generation, not how “strong” it is. 1060 was always an entry level gpu, and is outclassed by even modern integrated graphics. Not to say hardware requirements aren’t insane recently, but that’s partly due to un-optimized engine requirements that take an insane amount of work to tune, which just isn’t realistic for an indie/less experienced team. As well as wild timeline expectations from investors/publishers to release products way before they’re ready so they can make money, leaving little time to polish.
Source: game developer in AA listening to how shit I am for not making game go faster.