Embark on an adventure of your own creation. Start from zero in a quest of restoration and retribution! Confront powerful villains and rebuild your hometown ...
I really like the first one, but OT2 felt very padded. At 30 hours I think I was less than halfway through the game. I got frustrated and put it down, never got back to it.
When you say padded, do you mean like most anime where they just add unnecessary conflict to fill out the story, or was it more like extra steps to get to the main story?
The one thing I didn’t enjoy so much from 1 was the way each story followed the exact same arch.
The main story points are further apart level-wise, leading to more grinding. There’s also more fluff side story content involving multiple characters instead of just one. Which isn’t bad in itself, but none of it is actually optional because of the leveling curve. And the two multi-character “side plots” I did… anime is an apt comparison, they kinda felt like hot springs episodes. No bearing on the overarching plot.
The way it was done, the story beats for individual character plot arcs are very far apart. 30 hours in, I only had a few characters through the second parts of their stories.
I was pretty engaged with a few of the individual stories (the thief, the healer, the merchant, the scholar) so this was really frustrating.
Second I played most of the characters to their third quest maybe about halfway though the game and the day/night addition was fun but the narrative style and level gating in the second could use more work imo.
I really like the first one, but OT2 felt very padded. At 30 hours I think I was less than halfway through the game. I got frustrated and put it down, never got back to it.
When you say padded, do you mean like most anime where they just add unnecessary conflict to fill out the story, or was it more like extra steps to get to the main story?
The one thing I didn’t enjoy so much from 1 was the way each story followed the exact same arch.
The main story points are further apart level-wise, leading to more grinding. There’s also more fluff side story content involving multiple characters instead of just one. Which isn’t bad in itself, but none of it is actually optional because of the leveling curve. And the two multi-character “side plots” I did… anime is an apt comparison, they kinda felt like hot springs episodes. No bearing on the overarching plot.
The way it was done, the story beats for individual character plot arcs are very far apart. 30 hours in, I only had a few characters through the second parts of their stories.
I was pretty engaged with a few of the individual stories (the thief, the healer, the merchant, the scholar) so this was really frustrating.
Same, played the first into late game and
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Secret classes/bosses
Second I played most of the characters to their third quest maybe about halfway though the game and the day/night addition was fun but the narrative style and level gating in the second could use more work imo.