23,99€ currently on sale for the launch week, 29,99€ afterward. Price will increase during the Early Access period to the full 49,99€.
There’s not much content right now, a prologue and the first act. Less than 10 hours, according to some comments. Major updates are planned every three months, with a least one year of Early Access, but potentially longer.
Multiplayer is in the game, but it’s a preview, with lots of bugs apparently. That’s probably why it’s only listed as Single-player in the Steam store right now.
Some people complain about poor performance, others say it’s fine. The game runs on UE5 apparently, but people say it looks very good.
I see that there has been a misunderstanding on my part. I agree with your last three points, but for some of the others, things you deem fine or good currently, I’d say they are rather mediocre (like your first point).
And in the end it basically all comes down to the combat, I think the most important part of these types of games, which you think isn’t engaging enough (it’s not, but that doesn’t bother me). I think if you did change it, and “fix” points two and three at the same time, you’d lose too much of what makes these types of grindy, rng loot games work in my opinion.
Which is why I think you’re wrong with saying
I think the mindless grinding, not having to pay attention, is exactly what most people want with this type of game. Of course, that isn’t to say everyone wants that and that there isn’t a market for something else.
However, I’d personally probably rather recommend the Niohs, the Khazans, the Wo Longs, the Remnants, the whatever of the world to those people (or try SSFHC or something, I dunno).