Oblivion remade in the Skyrim engine. That's the goal we set out to achieve, and after 10 years of hard work, we're almost ready to share it with everyone. W...
Thank you for your reply! One of my favourite aspects of Morrowind is how I can just walk up to a random NPC and ask them about a generic thing like directions to a place I have to get to, local services available, important NPCs or just their trade or a little secret or advice (and how those act as a soft tutorial with useful gameplay tips often being mentioned). If you actually plan to implement and voice most of these I bow before your ambitions!
The dialogue system isn’t identical, but we’ll absolutely be including those features as dialogue options. We recently cast the last few open roles, including major characters, so although VA is a bigger job than in any published TES game, we’re well on our way.
Thank you for your reply! One of my favourite aspects of Morrowind is how I can just walk up to a random NPC and ask them about a generic thing like directions to a place I have to get to, local services available, important NPCs or just their trade or a little secret or advice (and how those act as a soft tutorial with useful gameplay tips often being mentioned). If you actually plan to implement and voice most of these I bow before your ambitions!
The dialogue system isn’t identical, but we’ll absolutely be including those features as dialogue options. We recently cast the last few open roles, including major characters, so although VA is a bigger job than in any published TES game, we’re well on our way.