

Then you don’t engage with over 60% of the game anyways. Sounds to me like a balanced game that has something to offer to a variety of players, and anxieties, overfixation and stress with some gameplay and not other seems to be something the player brings in and is not caused by the game.
I find it funny, because it is not required at all. You could be the most casual lazy ass gamer, and still see and accomplish every piece of content inside the game. The game doesn’t penalize you, and instead goes out of the way to reward the player for everything they do, even if it is just loitering around and barely progressing stuff at random and by chance.