
You are correct, but I mow kinda high and my lawn has lots of low flowering weeds and flowering shrubs. In the spring, there is patch of … probably purslane? and daffodils on the border. Then the comfrey has its first bloom, then the clover and dandelions. Right now there’s more dandelions and comfrey’s second bloom. Next comes the invasive morning glorys and rose of sharon. There are a bunch of other things that flower, like wild strawberries, wild violets, and yarrow that is stanted by getting chopped down every week or two – but there’s more and I don’t know all their names.
We also have some type of carpenter/bumble bee trying hard to destroy the edge of the porch overhang. I’m just letting them do their thing and plan on repairing it if/when it becomes a structural issue.
I’ve played this game enough that I’m tired of it. New DLC won’t change my mind.
The game got me to figure out that I don’t want to play a game where the people are always going to be really unhappy no matter how far I advance. If I’m playing a city/world builder, I want a game where my advancment also means things are better for the NPCs. In this game, my advancement means I can start with some tiny different perks, but nost of those are wiped out by Prestige runs, so the NPCs have really brutal conditions all the time. And if things start going well? Poof! You’re on to the next town before you can enjoy the last one.