

In Sonic 2006, the entire game plot happens, but the solution to the core conflict is to do some time travel shit and cancel the entire timeline
In Sonic 2006, the entire game plot happens, but the solution to the core conflict is to do some time travel shit and cancel the entire timeline
Yaaa hoo! Yaaa hoo! Aaaaaaahhhh!
It’s quite insane that the entire game is solvable completely inbounds this way.
Sitting is required. Sometimes you need to lean to look around. Scenes are only shown in the 180° in front of you, so you never need to spin around.
Index
I recently started playing BallisticNG, having never played the Wipeout games. I’m finding it hypnotic and the controls feel great. I’m still on baby speeds by the game’s standards.
Out of curiosity, I looked up videos of the PS1 Wipeout games for reference and they looked slow in comparison!
Bug Fables has that TTYD taste to it
The header picture makes me imagine a Halo Kart
The game says it uses the modern SRS rotation system. But pieces spawn in odd orientations, like the letters they’re named after. Wall kicks are inconsistent. The configuration files literally include a “–99, –99” coordinate—developer shorthand for “don’t use this”—as an actual kick entry. It shipped like that.
I love people getting deep into the mechanics of a game to optimize their play, the kind of stuff that casual observers don’t notice.
There’s already a term for progress gated by knowledge: mystery. All of these games are about discovering facts that lead you further along.
I love my Steam Controller. I got a second before they went out of production! The two big pads are so versatile.
I listed some decent Android games I know of in a past thread.
The real secret is to look for board game adaptations and stuff you’d normally find on Steam.
I also have expanded my list for when I have the Play credit and desire for more mobile games: