Embark on an adventure of your own creation. Start from zero in a quest of restoration and retribution! Confront powerful villains and rebuild your hometown ...
I never finished the 1st one because I found the complete lack of connection between the stories frustrating. I get that they wanted you to be able to play with any combination of the 8 characters, but the story suffered heavily.
It was just 8 separate games played at once with the same mechanics, and the lack of any real overarching story meant the narative scope of everything felt small.
That’s a fair point. The narrative was very much a choose your own adventure with mostly interchangeable parts.
I enjoyed it for those reasons, though, because it gave me the feeling of old FF games when players got to decide completely on party makeup. I thought it was nice that I could get my chosen team to level 60 and then just blaze through the characters I hated and focus on what I wanted to do.
I liked 1 enough until the first 2 chapters of all the characters were complete, but then it immediately felt like it hit a grind wall. With 8 stories it’s long enough already–why would they pad it out any further?
I really like the first one, but OT2 felt very padded. At 30 hours I think I was less than halfway through the game. I got frustrated and put it down, never got back to it.
When you say padded, do you mean like most anime where they just add unnecessary conflict to fill out the story, or was it more like extra steps to get to the main story?
The one thing I didn’t enjoy so much from 1 was the way each story followed the exact same arch.
The main story points are further apart level-wise, leading to more grinding. There’s also more fluff side story content involving multiple characters instead of just one. Which isn’t bad in itself, but none of it is actually optional because of the leveling curve. And the two multi-character “side plots” I did… anime is an apt comparison, they kinda felt like hot springs episodes. No bearing on the overarching plot.
The way it was done, the story beats for individual character plot arcs are very far apart. 30 hours in, I only had a few characters through the second parts of their stories.
I was pretty engaged with a few of the individual stories (the thief, the healer, the merchant, the scholar) so this was really frustrating.
Second I played most of the characters to their third quest maybe about halfway though the game and the day/night addition was fun but the narrative style and level gating in the second could use more work imo.
Played through 1, still need to go fight the
Tap for spoiler
secret end boss.
Hoping 2 and 0 are worth it because 1 was a nice return to retro gaming style and so easy to pickup and put down.
I never finished the 1st one because I found the complete lack of connection between the stories frustrating. I get that they wanted you to be able to play with any combination of the 8 characters, but the story suffered heavily.
It was just 8 separate games played at once with the same mechanics, and the lack of any real overarching story meant the narative scope of everything felt small.
That’s a fair point. The narrative was very much a choose your own adventure with mostly interchangeable parts.
I enjoyed it for those reasons, though, because it gave me the feeling of old FF games when players got to decide completely on party makeup. I thought it was nice that I could get my chosen team to level 60 and then just blaze through the characters I hated and focus on what I wanted to do.
2 was exceptionally good. It fixed a lot of the bad fights/progression/story issues. I had a good time with it. Much better than 1.
I liked 1 enough until the first 2 chapters of all the characters were complete, but then it immediately felt like it hit a grind wall. With 8 stories it’s long enough already–why would they pad it out any further?
I really like the first one, but OT2 felt very padded. At 30 hours I think I was less than halfway through the game. I got frustrated and put it down, never got back to it.
When you say padded, do you mean like most anime where they just add unnecessary conflict to fill out the story, or was it more like extra steps to get to the main story?
The one thing I didn’t enjoy so much from 1 was the way each story followed the exact same arch.
The main story points are further apart level-wise, leading to more grinding. There’s also more fluff side story content involving multiple characters instead of just one. Which isn’t bad in itself, but none of it is actually optional because of the leveling curve. And the two multi-character “side plots” I did… anime is an apt comparison, they kinda felt like hot springs episodes. No bearing on the overarching plot.
The way it was done, the story beats for individual character plot arcs are very far apart. 30 hours in, I only had a few characters through the second parts of their stories.
I was pretty engaged with a few of the individual stories (the thief, the healer, the merchant, the scholar) so this was really frustrating.
Same, played the first into late game and
Tap for spoiler
Secret classes/bosses
Second I played most of the characters to their third quest maybe about halfway though the game and the day/night addition was fun but the narrative style and level gating in the second could use more work imo.